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What this means is that every game is virtually the same, you're just trying to establish a line, wait until the computer runs out of something (or uses the artifical unit cap for stupid things, effectively running out of an army), and then you roll them. CoH2 is actually really annoying as you can never afford anything, and so don't get to play with different units, you're always seem to end up playing the same composition. Of the big recent ones (StarCraft 2, Company of Heroes 2), it's been a very disappointing experience.įor SC2, it just keeps rushing you, so you end up turtling until the AI runs out of resources.įor CoH2, again it just constantly rushes you with much better stuff that you can afford. The AI in most games is utterly banal and predictible, and as soon as you go past the easy or medium settings it cheats ruthlessly. That's some pretty bad management, actually, but that publisher is known for treating their consumers like replaceable goods, completely neglecting any artistic value a game might have and the therefore resulting fan-base/community like consumer-behaviour.Ī friend and I used to keep in touch by playing RTS Vs the AI while chatting over the mike. Obviously, the publisher had no idea what C&C is about and where its true value lies.
#Planetary annihilation titan laggy Pc#
make a game for both PC and mobile markets, and C&C was the guinea pig brought in. In the latter, the publisher (EA?) was obviously trying to kill two birds with one stone, i.e. The latest two RTS installments, RA3 and the last Tiberium one, already forgot what it's called, were just trash, IMHO. But from the looks of things, it was the last "real" RTS in the C&C series. Tiberium Wars was also pretty nice, though I only played some LAN skirmishes with friends, never the campaign. It's no fault of TS, just that I have already been "spoilt" by that time.
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Tiberium Sun was just a stone throw before my time, so when I played it, I was missing all the new elements from RA2.
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Of all the RTS games from C&C, RA2 was my favorite. I think making vehicles spawn for everyone and not tying it to your success is part of what made BF1942 so popular in the day. holy crap, now that would've been awesome! EDIT: They were released around the same time, so there wasn't any blueprint for the BF1942 style of gameplay around at the time. there was too much "base-building-components" for an MP game, I think they should've went with a "Battlefield 1942"-style of gameplay. I think that the multiplayer parts weren't really refined enough to make it a hit.
#Planetary annihilation titan laggy movie#
It had all the cheesy dialogue and cliché elements that kinda gave C&C an 80s action movie flick flair, and I was really disappointed that it wasn't so successful. That FPS was C&C: Renegade, and I absolutely enjoyed it too.